![]() ![]() The characters themselves have been filled with personality. Furthermore, these stages do an excellent job of framing the action by populating the edges of the screen and passively drawing the eye to the center stage. From Resident Evil's overrun test lab to the majestic realm of Asgard, each arena has been loaded with details that bring their respective worlds to life. The stages, though severely lacking in number, are also equally lavish. Every uppercut and fireball is given just the right amount of exaggeration to keep the fireworks show going without distracting from the action. Each character animates smoothly and stylishly, with hard black outlines and bright colours making them pop against the slightly muted backgrounds. These heavy hitters are brought to life in a style reminiscent of the game's comic book inspirations. The deadly trio of Storm, Sentinel and Magneto is still a mighty combination. One strategy isn't going to work in every situation. In a game this over-the-top, there's a way around everything. Capcom delivers a roster where every character feels powerful and fun to play. They are won with experience, mind games, and a bit of luck. Battles aren't won on spreadsheets using numbers and averages. If it were, it would have only two characters who each played exactly like the other. Is this game's roster perfectly balanced? No. While this severely limits your offensive options in battle, simple mode's simplicity makes it ideal for series newcomers. This aptly named simple mode condenses each character down into a few key moves which can be executed at the press of a button. If you've ever had trouble perfecting the motions for these moves, the game address this with a new simplified control option. Dante takes it to the extreme with a staggering lineup of 32 unique attacks. Arthur and Chris are characters who explore a single aspect of this style, the fireball, with a variety of different projectile attacks. Some characters, such as Morrigan and Zero, emulate this style closely while adding their own variations to the execution. Every character brings something unique to the experience, and the game quickly moves from the tedium of learning individual commands, to the joys of mastering their timing and situational uses.Īt the heart of the game is Ryu, whose iconic trio of moves - the fireball (hadoken), the uppercut (shoryuken) and the hurricane kick (tatsumaki senpukyaku) - serve as the foundation for many others. However, while these inputs may be similar, their outputs are wildly different. Several of the basic moves and combos you learn for one will easily transfer to several others. This game offers a wide array of variations on a single character theme, as most of the rosters' techniques are executed in the same way. Whatever your calling, finding characters who fit your style of play is paramount. ![]() Some people like to mix things up and have fun, while others just want to win no matter the cost. Surmounting your opponent is just as much about getting in his head as it is about getting around the controls. Capcom 3 is an enjoyable blend of violence and intimacy. The amount of diversity gained for something so simple makes this new feature a valuable tool rather than a mere gimmick.Ĭombat in Marvel vs. Or, if an opponent manages to flank you while you're caught helpless in a big attack, you can burn the x-factor to cancel that attack and face your opponent. The simple animation reset lets you chain together moves that would otherwise be impossible, such as two super moves back-to-back. But its applications run deeper than that. Its potency and duration are determined by the number of team members you've lost, making it an excellent last resort to turn the tables on your opponent. Activated by pressing all four attack buttons, this ability temporarily increases your character's attack power and speed - and resets his or her current animation. True to its namesake, the x-factor is your wild card in any match. (Credit: GameSpot)Īll of this would be enough, but then there's the x-factor. The cast is slower overall this time, but some characters are still pretty nimble. ![]()
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